Depending on your application, you may need to set a different orientation other than the default “Y Up” setting. Up Orientation – Not all modeling applications define the up-axis in the same manner.Use this for multi-import assemblies with a shared CAD origin. Keep position relative to native origin – When Checked this will place the geometry in relation to the original origin point.This will also remove any original 3d coordinate information. ![]() Snap to Ground – When checked, “Snap to Ground” will import the model and position it directly on the ground plane.If this option is not selected, the model will be placed in the same position in 3D space where it was originally created. Any original 3D coordinates for the model are removed when center geometry is selected. Center Geometry – When checked, “Center Geometry” will import the model and place it in the very center of the environment.Add to Empty Scene – This will clear the current scene and add the imported model in a fresh scene.via Tools) or renamed parts inside KeyShot this will have an impact on the ability to update the geometry. ![]() Note that if you have altered the geometry (eg. If you choose to update, some of the options in the dialog will be hidden and KeyShot will compare the geometry with what is in the scene already, and remove/add the differences. This will enable you to update changes to a model without having to start over on the KeyShot scene.
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